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    <title>Design on Razortooth Communications, LLC</title>
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      <title>XR App Design: Inception to Mixed Reality</title>
      <link>https://razortooth.biz/services/xr-app-design/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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      <description>&lt;h2 id=&#34;who-it-is-for&#34;&gt;Who it is for&lt;/h2&gt;&#xA;&lt;p&gt;Teams with an idea for a mixed reality experience and no build yet, or a prototype that needs to become a real product for location-based entertainment or enterprise use.&lt;/p&gt;&#xA;&lt;h2 id=&#34;what-you-get&#34;&gt;What you get&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Short prototypes in days.&lt;/strong&gt; Enough to put on a headset and decide whether the idea holds.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Full functional applications in 3 to 6 months&lt;/strong&gt;, depending on complexity and requirements, for LBE and enterprise deployment.&lt;/li&gt;&#xA;&lt;li&gt;Any ecosystem: Android XR, Meta Quest, WebXR, Unity, or native Apple Vision Pro.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;Android XR Project Aura Trusted Developer badge&#34; src=&#34;https://razortooth.biz/img/2026/androidxr-aura-badge.svg&#34; title=&#34;Android XR Project Aura Trusted Developer&#34;&gt;&lt;/p&gt;</description>
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      <title>XR Usability Design &amp; Analysis</title>
      <link>https://razortooth.biz/services/xr-usability/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://razortooth.biz/services/xr-usability/</guid>
      <description>&lt;h2 id=&#34;who-it-is-for&#34;&gt;Who it is for&lt;/h2&gt;&#xA;&lt;p&gt;Teams building for any XR platform, headset or handheld, who have an existing project that is not landing with users, or a new one they want to get right from the first prototype.&lt;/p&gt;&#xA;&lt;h2 id=&#34;what-you-get&#34;&gt;What you get&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Analysis of an existing project.&lt;/strong&gt; A usability review of your XR experience: comfort, locomotion, input, onboarding, and the places users get lost. Findings ranked by impact, with fixes.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Design from scratch.&lt;/strong&gt; Interaction and spatial design for a new experience, from paper and grey-box prototypes through a testable build, on the platform you choose.&lt;/li&gt;&#xA;&lt;li&gt;Session recordings and a findings report your team can act on without us.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;how-it-runs&#34;&gt;How it runs&lt;/h2&gt;&#xA;&lt;p&gt;Duration: 2 weeks for an analysis; design from scratch is scoped per project. We can work on-device with your hardware or in our studio.&lt;/p&gt;</description>
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